Tag: race

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  • Vistani

    The Vistani. The name evokes for most the image of gypsies and strangers from a Gothic story, enigmatic and untrustworthy. Caravans and wandering folk.

    Not so much any longer.

    In this new modern era of Ravenloft, the …

  • Vaasi

    Though rather few and far in between despite the great physical size of their domain, the Vaasi are an extremely noble and fervent people that have gone far and wide to spread their word and religion. They are not afraid to use force to do so, and …

  • Sithican

    Most of the inhabitants of Sithicus are dusk elves, but some humans have been trapped here as well. Sithican has become associated with dusk elves everywhere, and indeed their Krynnish origins tie them together, once having been proud Silvanesti elves. …

  • Mordentish

    Three realms of high chivalry and culture - Mordent, Dementlieu, and Richemulot - can be found even here in the Realm of Mists, though they are decayed from within all the same. Unified with Borca as the Four Towers Alliance against the march of Vlad …

  • Lamordian

    The people of Lamordia occupy a cold, mountains and coastal region. Their culture and language have been heavily influenced by the the Mordentish and Falkovians. Save for the recent works in the City of Ravenloft and those of the dwarven ironwrights, …

  • Kartakan

    The Kartakan people include both the people that live in the valley of Kartakass and highlands of Forlorn. They are a people close to the land, full of song but not necessarily joy. They have a mixed relationship with the firbolgs that inhabit much of …

  • Hazlani

    The inhabitants of Hazlan have a rich and bountiful land that is constantly being stripped of its wealth by the oppressive Church of the Lawgiver - shipped to its home church in Kantora - and also by its darklord, the dragon Grezanletyr, to whom the …

  • Gundarakite

    The Gundarakites were once conquered by the Count von Zurovich, becoming oppressed subjects under Barovian rule. Their culture was maintained by rebels, however, and they joined with the Seven and now form much of the aristocracy and functionaries of …

  • Elves

    Elves are perhaps the most readily accepted outworlder race by the locals, because of their similarity to their beloved god, the Morninglord. They are often given more attention than they would like, because of this. Their cousins, the dusk elves, tend …

  • Dwarves

    Dwarves are also relatively easy for the people of Ravenloft and elsewhere to accept, somewhat inured by the crag dwarves that have become a small and secretive part of their society. These crag dwarves accept them immediately as kin and they are …

  • Gnomes

    Gnomes often start as a delight for the common people, injecting a little joy and mirth, but quickly lose their welcome over time. They are often accused of being agents of mischief and the fey, and thus accursed. The common people will go out of their …

  • Halflings

    The ghostwise halflings are so different than their more rustic cousins that the people of Ravenloft's expectation when seeing a halfling is completely at odds with what a halfling might expect in another world. Commoners half-expect them to be …

  • Genasi

    Genasi are a fright and a curiosity both, and people don’t often know what to make of them! They often assume they are genies, since those are the elementals people are most familiar with in stories, and aren’t easily corrected in their …

  • Goliaths

    The great challenges that our Land of Mists gives often can appeal to the goliaths that are trapped here at first, but their bombastic personalities and lack of patience with those who cannot help themselves make them ill at ease with others. The …

  • Half-Elves

    While elves are are viewed with wary regard, half-elves are treated as an abomination by the common people. Miscegenation is a deep taboo in the culture of these insular nations so banded together by the mists. Hypocritical, considering the nobility& …

  • Half-Orcs

    Take what the half-elves take and multiply it by the lack of natural elvish charm, and add the brutal appearance of orcish heritage, and you can have a very volatile mix. Half-orcs get treated as monsters by most, but sometimes benefit from the fact …

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